AI Insights · Timothy · October 2021
Top 5 Arcade Racing Apps on Android in the US - Q3 2021
Discover the performance of the top 5 arcade racing apps on Android in the US during Q3 2021, featuring trends in downloads, revenue, and active users.
In Q3 2021, the top 5 arcade racing apps on the Android platform in the United States showcased varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower.
Bridge Race from Supersonic Studios LTD experienced a notable fluctuation in weekly downloads, starting at around 216K in late June and dipping to approximately 83K by mid-September. Weekly revenue for the app saw a peak of roughly $1.3K at the end of June, followed by a gradual decline, ending the quarter at about $874. Active users also trended downwards, from around 457K in late June to approximately 183K by the end of September.
Muscle Race 3D by GOODROID,Inc. saw an initial surge in weekly downloads, peaking at about 178K in mid-July, but later declined to around 34K by the end of September. Active users followed a similar trend, rising to approximately 207K in mid-July and then decreasing to around 68K by the end of the quarter.
Race Master 3D - Car Racing from SayGames Ltd showed a significant increase in weekly downloads, reaching a peak of around 110K in mid-August, before tapering off to approximately 49K by the end of September. The app’s weekly revenue saw a modest rise starting in early September, reaching about $247 by the end of the month. Active users increased from around 4.7K in late June to approximately 156K by the end of September.
aquapark.io by VOODOO maintained relatively stable weekly downloads throughout the quarter, starting at around 63K in late June and ending at about 28K in late September. The app’s weekly revenue remained low, fluctuating between $58 and $129. Active users saw a gradual decline from approximately 534K in late June to around 308K by the end of September.
Need for Speed™ No Limits from ELECTRONIC ARTS displayed consistent weekly revenue, averaging around $140K, with a slight dip to $107K in early September. Weekly downloads showed a downward trend from about 58K in late June to around 25K by the end of September. Active users also decreased over the quarter, from approximately 195K in late June to around 137K by the end of September.
For more detailed insights into app performance, visit Sensor Tower.